![]() As a result, we relied on software decoding, which had a significant impact on CPU utilization. In previous releases, we would use H.264 4:4:4 encoding in this mode, which is fine for the VDA side, but we couldn’t find a GPU capable of hardware decoding it on the client side. If Allow Visually Lossless is not enabled, we switch to our ThinWire lossless encoder.
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