Sure the new age 3D graphics allow for better visualizations and higher resolutions, but I didnt like them when I saw them on Myst V. For me, the proper Myst graphics are the pre-rendered ones. While some will disagree on that, I believe theres magic in those pre rendered vistas that it has been lost in time. In my opinion, it has the best graphics in the whole series. The first thing you will notice is that the game artistically and graphically looks amazing. I tried years ago but failed since is it felt too frustrating. That being said, I’m having trouble ranking Myst IV against Myst III (released 3 years earlier), but the fact is that I had more fun playing Myst III.įirst of all, this is my second attempt to try and finish the game. And there are timed sound cues, which is just evil (although the Steam version is the patched one with easier timed puzzles). Others get tedious due to the unresponsive controls Dream!. Some require you to navigate to faraway areas of the age to see the effect of actions Spire!. I wouldn’t say that they are more difficult than what is costume in a Myst game, but some are poorly designed and affected by the clunky controls. Now to the more controversial, the puzzles. The ability to take screenshots and revisit dialogs through memories is a nice addition. I also found navigation be slow and tiresome, although the fast travel helps to an extent. There are also some quality of life improvements (the focal blur is neat), although not all work as well as expected: for instance, the cursor hand gestures in theory should help detect hotspots, but it is so slow to react that it’s counter-productive. But this might be because the dialogs, and even worse, the acting, are atrocious (particularly the brothers). It is more interesting to find out the past of the characters by exploring the worlds where they lived rather than interacting with them. The main plot is ok if you are able to ignore all the senseless actions by the characters (honestly, I never felt plot to be a strong point of any Myst game). But at least I didn’t get stuck just because I missed some hotspot. As typical in Myst games, this level of detail often gets in the way of identifying useful hints to solve the puzzles, but are essential to the feeling of immersion. The game looks and sounds amazing, with detailed and intricate worlds that feel credible (although it gets a bit tacky by endgame). In particular, some puzzles are made frustrating simply due to clumsy controls. It also introduces some quality-of-life improves with mixed results. Myst IV follows up on the style and gameplay of the previous Myst iterations, with pre-rendered backgrounds, FMV cutscenes, and point-and-click navigation through fixed frames. TLDR: Myst IV is similar in style to Myst III, with more realistic worlds and some gameplay improvements, but with some tedious puzzles due to poor design and controls. Record your discoveries: Capture clues by taking original photographs of Myst's lush environments, and keep track of your explorations in your in-game journal. Original music by Jack Wall & music for the portal to Serenia by Peter Gabriel: Drift away on an ambient soundtrack composed by Jack Wall and a special contribution by world-renowned artist Peter Gabriel.īring along a guide: Take advantage of the optional multi-layered help system, including illuminating flashbacks of previous Myst episodes and intuitive Zip mode that transports you from place to place. Interact with the environment that surrounds you and become part of the mystery. Live-action cut-scenes draw you deeper into the labyrinthine plot.Īdventure through rich and vital worlds: Myst's astonishing new visuals will enthrall you with opulent landscapes brimming with life. Unravel an intricate mystery: Solve elusive puzzles and enlist the help of other characters as you uncover secrets left buried since the original Myst. Piece Together a Shattered PastĪt the heart of every family lie secrets that must come to light.
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